VRoid characters 1  (2020)

Task:

Texturing,

(Modeling, UVmapping, Bone setup, Skinning for additional head parts)

Technical Details:

Costume design - 5hr

Texture creation - 36hr

Head parts creation - 7.5hr

Diffuse maps

Tool:

VRoid Studio, Photoshop, Maya, Unity

This is my personal project, Chibi character with hand-painted textures which uses Water as a motif. As assuming a specification for a character model of a mobile game, it is created in Maya. Effects are added on the final rendered model for a attractive scene. 

3dimage-16.jpg
3dimage-18.jpg
3dimage-20.jpg
3dimage-17.jpg
  • Artstation
  • Grey Facebook Icon
  • Grey LinkedIn Icon
  • pixiv
  • Grey Twitter Icon

© 2020 Chiharu Suzuki