VRoid characters 1 (2020)
Task:
Texturing,
(Modeling, UVmapping, Bone setup, Skinning for additional head parts)
Technical Details:
Costume design - 5hr
Texture creation - 36hr
Head parts creation - 7.5hr
Diffuse maps
Tool:
VRoid Studio, Photoshop, Maya, Unity
This is my personal project, Chibi character with hand-painted textures which uses Water as a motif. As assuming a specification for a character model of a mobile game, it is created in Maya. Effects are added on the final rendered model for a attractive scene.