Character model (2013)


Modeling, Digital Sculpting, Texturing


Photoshop, ZBrush, Softimage

Production time (approx):

Character design - 5hr

Base model creation - 50hr

Sculpting - 120hr

Texture creation / Material setup - 20hr
Skinning / Posing - 48hr

Rendering setup / whole adjustment - 20hr

Weapon creation - 55 - 60hr (for two of them)

This is a character model which I created as assuming a specification for a main character of a video game.
The point I mainly took care was that expressing differences among the feeling of materials.
Additionally, aiming a orthodox male character, I designed his costume not splendid and fancy but simple and practical that does not interrupt his movement. And tried to  make his face masculine.