Character model (2013)
Task:
Modeling, Digital Sculpting, Texturing
Tool:
Photoshop, ZBrush, Softimage
Production time (approx):
Character design - 5hr
Base model creation - 50hr
Sculpting - 120hr
Texture creation / Material setup - 20hr
Skinning / Posing - 48hr
Rendering setup / whole adjustment - 20hr
Weapon creation - 55 - 60hr (for two of them)
This is a character model which I created as assuming a specification for a main character of a video game.
The point I mainly took care was that expressing differences among the feeling of materials.
Additionally, aiming a orthodox male character, I designed his costume not splendid and fancy but simple and practical that does not interrupt his movement. And tried to make his face masculine.