Chopsticks (2017)


Modeling, Texturing, UVmapping


Photoshop, Substance Painter, Softimage, 3dsMax

Production time (approx):

Base model and UVmapping creation - 3hr

Texture creation - 8hr

To study PBR texture and Substance Painter, I picked up simple chopsticks. Base model was created in Softimage a few years ago, and tweaked in 3dsMax for this project.