Modeling, Texturing, UVmapping
Photoshop, Substance Painter, Softimage, 3dsMax
Production time (approx):
Base model and UVmapping creation - 3hr
Texture creation - 8hr
To study PBR texture and Substance Painter, I picked up simple chopsticks. Base model was created in Softimage a few years ago, and tweaked in 3dsMax for this project.