Chibi healer (2019)

Task:

Modeling, Texturing, UVmapping, Bone setup, Skinning

Technical Details:

Character design - 5hr

Modeling and UV mapping - 30hr

Texture creation - 30hr

Rigging and Skinning - 15hr
Posing - 1hr

Whole adjustment - 5hr

6,832 Tris (Character)
1,010 Tris (Weapon) 
2,536 Tris (Stand)

Diffuse maps

Tool:

Photoshop, Maya

This is my personal project, Chibi character with hand-painted textures which uses Water as a motif. As assuming a specification for a character model of a mobile game, it is created in Maya. Effects are added on the final rendered model for a attractive scene.